Change Log.
Change Log
- 17/10/2019 Start developing.
- 25/10/2019
- 1.1.0 : first changeLog is created, the game is actually a spacecraft that goes and can be clicked. sometimes an asteroid appears and can be clicked.
- 1.1.1 : First ufo sightening
- 1.1.2 : First attempt of getting a service worker (actually doing nothing)
- 1.1.3 : Ufos now has the ability to fly aorund and the fly randomly (and randomly they disappear).
- 1.1.4 : Explosions! Ufos are now able to explode once clicked.
- 1.1.5 : Starfield is now visible, it's only the first attempt and is created like any other spaceThing.
- 1.1.5.1 : Some code refactory, nothing more.
- 1.1.6 : Big numbers are big. Code refactoring to use the bigInteger library https://github.com/peterolson/BigInteger.js
- 1.1.6.1 : harvested colonies are starting to grow. Actually they are just objects going around, no math behind them.
- 1.1.6.2 : Another refactor, some object are changed and there is a little bit of logic idea behind the colonies, furthermore, I've moved the update of the localsotrage in the "end" function.
- 1.1.6.3 : Now planets that have been clicked gone in the game object, you can now view the owned planets, and delete them if needed. Some code refactoring.
- 1.1.7 : planets, space structures and many other asteroids added, added some effects to the selected colony and major code refactor.
- 1.1.8 : Now there is also a gameOptions object, so for example, most of the parameters could become variable, if you have a lot of resources, there will be more UFOs around.
- 13/11/2019
- 1.1.9 : buildings are now a real thing. each building can havervest or consume resources. Happiness as well as population are online. happiness increase and decrease the harvesing capabilities, but only if there is population. population gives taxes.
- 1.1.10 : added mustache.js and some code refactor to use it instead of creating html element with jquery witch is not readable.
- 21/11/2019
- 1.2 : New graphic, now we are playing on a table, the market is starting to become a thing, you could buy game items and ships. Happines is been removed.
- 1.2.4 : table texture and animation is been smoothed.
- 1.2.7 : We are now talking in centimeters. The space is now very very very far away.
- 27/11/2019
- 1.2.11 : Stock market is now active, you can buy and sell resources, you can buy game items and also ships.
- 4/12/2019
- 1.3 : Ok, things are going in varius directions, now there are events, events basically makes you spend resources. Now planets (and asteroids) must be clicked twice to be harvested, not only once.
- 1.4 : Added different kind of burst images, code refactoring
- 1.5 : Achievements for different kind of things, like clicking stars, structures, planets,asteroids.
- 1.6 : Lot of code refactoring, lot of ships added, the values of ships are actually "incremental" but not balanced
- 1.7 : Added the help page, added a landing page and a credits page linked to the landing
- 1.8 : Tests. lot of tests of basically everything, this lead to a huge code rewriting.
- 12/12/2019
- 1.9 : Paper rocket is online. Posted on Reddit.
- 14/12/2019
- Huge amount of feedbacks, working on most of them. Ok this isn't a proper changelog entry, but in this way I know what I've done.
- 16/12/2019
- 1.10 : Changelog is online. Added some js to avoid dragging images on FireFox (which seems to be ignoring the CSS rules).
the "home" button is been removed, instead I added a "your ship" button that should display many aspect of the game (like grace time, ufo probability (I need to find a way to display it properly) - ACTUALLY THERE IS ONLY THE LINK, I'm developing the functionality.
stars, asteroids, planets and space structures are bigger (the minimum size is actually 40px for stars, was 20px).
Balancing Asteroids, that actually are useless, now an asteroid could have a very big amount of one resource and less of the others. Space for people is obviusly small, but increased to a desiderable amount. - 1.10.1 : wormholes are nerfed. Now a wormhole can give maximum a 10% of the total travelled distance
The ship and other kind of game informations are now visible into the "your ship" link.
Events aren't only bad events. Now there is the possibility to gain something on every event. - 1.10.2 : Added some more cases to the preventing drag function for FF, so now there should be nothing that can be dragged around.
Distance concept must be somehow revamped, now going far away has no use if not for achievements. So now I've added a function that checks for the distance done (it does nothing for now, but it's there).
Stars clicked now gave some more resources (randomly).
Planets now could lack one or more resources, (the maximum population is unaffected), so there should be a planet without any papers and ink, but a lot of colors (this should help balancing the colonies).
Resources are now on a "paper theme", so ink, colors, graphite...and paper.
I've created the "help".
There is a new achievement system that take care of the distance done, and notifications arrives on a piece of paper on the table.